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P A T I E N C E A B R O A D
foreign solitaire card games v1.00
CoCoWare - Cowles Company softWare
David A. Cowles
P.O. Box 67623
Topeka, KS 66667-0623
+-------+ (R)
| |
+-------+ o |
| +-+-----+ | Association of
| o | +-+ Shareware
| | | o | Professionals
+-----+ | |
+-------+
ASP Member
Copyright (c) 1993 CoCoWare/David A. Cowles All Rights Reserved
T A B L E O F C O N T E N T S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Definition of Shareware . . . . . . . . 1
Disclaimer - Agreement . . . . . . . . 2
Starting the Game . . . . . . . . . . . 3
Main Menu Screen . . . . . . . . . . . 3
Common Commands . . . . . . . . . . . . 4
Using a Mouse . . . . . . . . . . . . . 5
Using PATIENCE ABROAD Help . . . . . . 6
Using the Undo Feature . . . . . . . . 6
Hot Keys . . . . . . . . . . . . . . . 7
Games:
Beleaguered Castle . . . . . . . . 8
Florentine . . . . . . . . . . . . 10
The Great Wall . . . . . . . . . . 12
Four Kingdoms . . . . . . . . . . . 14
Monte Carlo . . . . . . . . . . . . 16
Russian Patience. . . . . . . . . . 18
Sir Tommy . . . . . . . . . . . . . 19
Tower of Hanoy . . . . . . . . . . 21
Weddings in Paris . . . . . . . . . 23
Best Scores Table (BST) . . . . . . . . 25
View a BST . . . . . . . . . . . . 25
Reset a BST . . . . . . . . . . . . 26
System SetUp . . . . . . . . . . . . . 27
Changing Colors . . . . . . . . . . 27
Other Options . . . . . . . . . . . 27
Glossary of PATIENCE ABROAD Terms . . . 29
Registration Form . . . . . . . . . . . 30
ABROAD.DOC page 1
Definition of Shareware
~~~~~~~~~~~~~~~~~~~~~~~
The following two pages of text have been adapted from a document by
Paul Mayer, author of GRAB Plus.
Shareware distribution gives users a chance to try software before
buying it. If you try a Shareware program and continue using it, you
are expected to register. Individual programs differ on details --some
request registration while others require it, some specify a maximum
trial period. With registration, you get anything from the simple
right to continue using the software to an updated program with
printed manual.
Copyright laws apply to both Shareware and commercial software, and
the copyright holder retains all rights, with a few specific
exceptions as stated below. Shareware authors are accomplished
programmers, just like commercial authors, and the programs are of
comparable quality. (In both cases, there are good programs and bad
ones!) The main difference is in the method of distribution. The
author specifically grants the right to copy and distribute the
software, either to all and sundry or to a specific group. For
example, some authors require written permission before a commercial
disk vendor may copy their Shareware.
Shareware is a distribution method, not a type of software. You should
find software that suits your needs and pocketbook, whether it's
commercial or Shareware. The Shareware system makes fitting your needs
easier, because you can try before you buy. And because the overhead
is low, prices are low also. Shareware has the ultimate money-back
guarantee -- if you don't use the product, you don't pay for it.
David A. Cowles is a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a shareware-
related problem with an ASP member by contacting the member directly,
ASP may be able to help. The ASP Ombudsman can help you resolve a
dispute or problem with an ASP member, but does not provide technical
support for members' products. Please write to the ASP Ombudsman at
545 Grover Road, Muskegon, MI, 49442-9427, or send a Compuserve
message via easyplex to ASP Ombudsman 70007,3536.
ABROAD.DOC page 2
Disclaimer - Agreement
~~~~~~~~~~~~~~~~~~~~~~
Users of PATIENCE ABROAD must accept this disclaimer of warranty:
"PATIENCE ABROAD is supplied as is. The author disclaims all
warranties, expressed or implied, including, without limitation, the
warranties of merchantability and of fitness for any purpose. The
author assumes no liability for damages, direct or consequential,
which may result from the use of PATIENCE ABROAD."
PATIENCE ABROAD is a "shareware program" and is provided at no charge
to the user for evaluation. Feel free to share it with your friends,
but please do not give it away altered or as part of another system.
The essence of "user-supported" software is to provide personal
computer users with quality software without high prices, and yet to
provide incentive for programmers to continue to develop new products.
If you find this program useful and find that you are using PATIENCE
ABROAD and continue to use PATIENCE ABROAD after a reasonable trial
period, you must make a registration payment of $10.00 to CoCoWare.
The $10.00 registration fee will license one copy for use on any one
computer at any one time. You must treat this software just like a
book. An example is that this software may be used by any number of
people and may be freely moved from one computer location to another,
so long as there is no possibility of it being used at one location
while it's being used at another. Just as a book cannot be read by
two different persons at the same time.
Anyone distributing PATIENCE ABROAD for any kind of remuneration must
first contact CoCoWare at the address below for authorization. This
authorization will be automatically granted to distributors recognized
by the Association of Shareware Professionals (ASP) as adhering to its
guidelines for shareware distributors, and such distributors may begin
offering PATIENCE ABROAD immediately (However CoCoWare must still be
advised so that the distributor can be kept up-to-date with the latest
version of PATIENCE ABROAD.).
You are encouraged to pass a copy of PATIENCE ABROAD along to your
friends for evaluation. Please encourage them to register their copy
if they find that they can use it. As a registered user you will
receive a registered copy of the latest version of PATIENCE ABROAD
which includes the setup utility and lacks the shareware screens. You
will also receive mail support and notification of PATIENCE ABROAD
updates and new CoCoWare products. Fill out and send the registration
form on the last page with check or money order (in U.S. dollars) to:
CoCoWare
c/o David A. Cowles
P.O. Box 67623
Topeka, KS 66667-0623
U.S.A.
ABROAD.DOC page 3
Starting the Game
~~~~~~~~~~~~~~~~~
Before running PATIENCE ABROAD, make sure that all ABROAD files are in
the current directory. Following is a listing of the primary files
that should be in the ABROAD directory or on a floppy diskette in
order for PATIENCE ABROAD to operate correctly:
ABROAD.EXE . . . . Main menu and game programs
ABROAD.HLP . . . . Help file
ABROAD.DAT . . . . System setup data file
ABROAD.BST . . . . BST data file
ABROAD.DOC . . . . Documentation (this file)
PATIENCE ABROAD games are menu driven to make them as easy to use as
possible. The menu is brought up by typing in the word ABROAD and
pressing <Enter>.
These games can be played on virtually ANY IBM compatible computer.
They have been designed using the extended IBM character set (box
drawing characters); therefore, NO GRAPHICS DRIVER IS NEEDED to run
these games.
Start PATIENCE ABROAD by typing ABROAD and pressing the <Enter> key.
At that point, the Main Menu will be presented to you.
Main Menu Screen
~~~~~~~~~~~~~~~~
Description: Use the Main Menu Screen to:
1) Select the game you wish to play.
2) Select Setup functions (to change colors and other options).
3) Select to view and maintain the Best Scores Table (BST).
Selecting a Menu Option:
Keyboard: Type highlighted character or Highlight option with
arrow keys and press <Enter>.
Mouse: Move mouse pointer over desired option and CLICK the left
mouse button.
Notes:
1) Clicking the mouse constitutes a quick press and release of the
mouse button. A command is not actually sent until the mouse
button is released.
2) The Main Menu and BST Menu screens look very similar. The title
line at the top-center of the screen tells you whether you are
looking at the main menu or the BST menu. The menu border is
double lined in BST mode and single lined in main menu mode.
ABROAD.DOC page 4
Common Commands
~~~~~~~~~~~~~~~
There are some commands that are common throughout all of the PATIENCE
ABROAD games. I will explain these commands here so they won't have
to be explained for each individual game.
Game commands are simply numbers or letters typed on the keyboard or
entered via a mouse. To know what commands to enter, refer to the
command line at the bottom of each game. A command line may look like
this:
______# of pile ______Hand ______Undo 01 ______Quit ______? Help
The first letter of each command is highlighted to indicate that this
letter executes the command. For instance, to Quit you would simply
type 'Q'. The # command is a little different, however; instead of
typing a '#' you would substitute a Tableau pile number.
MOUSE: When executing a command via a mouse, click the left mouse
button while the mouse pointer is positioned on the command name or
the highlighted area in front of the command name. Clicking on the
'#' command will have no effect. You must click on the pile itself to
execute the '#' command. You may also click on the Foundation, Hand,
or Talon themselves (rather than the command at the bottom of the
screen) to execute these commands. For more about using a mouse with
PATIENCE ABROAD, see page 5.
All of the PATIENCE ABROAD games require two commands per move (from
pile, to pile, etc). Remember that the first move can always be
cancelled out by using the 'Q' (Quit) or 'U' (Undo) command. This may
prevent you from scoring some Error points. These points will be
explained later. If 'Q' (Quit) is accidentally entered as the first
command, simply enter 'Q' again. Then, when presented with the "Are
You Sure?" prompt box, answer with a 'N' (No) command.
Cancel your first command by entering 'Q' (Quit) or 'U' (Undo) as
your second command.
To quit any game, use the 'Q' (Quit) command until presented with the
"Are You Sure?" prompt box. Then answer with a 'Y' (Yes) command. The
next prompt box will contain three options: Shuffle, Play, and Quit.
_______Shuffle _______Play _______Quit
To play the same game with a different shuffle of the cards, use the
'S' (Shuffle) command. If you wish to play again with the same
shuffle of cards, use the 'P' (Play) command. This command gives you
ABROAD.DOC page 5
the chance to better your score using a different strategy or to play
against another player. To return to the main menu, enter 'Q' (Quit).
Use the 'P' (Play) command to play the same game with the same
shuffle of cards. Use a different strategy this time to see if
you can better your previous score.
The Best Scores Table (BST) is used on all games. After quitting
('Q') a game, if your score is good enough, you will be prompted for
your name to be entered on the BST.
Using a Mouse with PATIENCE ABROAD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To use a mouse with PATIENCE ABROAD v1.00 no special mouse setup is
required. If your two or three button mouse is already installed on
your system, it should work with PATIENCE ABROAD. The mouse buttons
are preconfigured to initiate the following commands:
Left Button Command sent depends on position of mouse pointer
on the screen
Right Button H for PATIENCE Hand command
Middle or Both Q for PATIENCE Quit command
These preconfigured settings can be changed using the setup screen.
On all screens, options are automatically highlighted just by passing
the mouse pointer over them. You must, however, still click the left
mouse button to execute the option.
While playing a PATIENCE ABROAD game, click the left button on a pile,
Hand, Talon, Foundation, or command label at the bottom of screen in
order to send a PATIENCE command. If you need to move a card from the
Hand to a pile on the Tableau, simply move the mouse pointer over the
receiving pile and click the right mouse button and then the left
mouse button. You will notice the right button sends a 'H' (Hand)
command and the left button sends a pile number command. Thus, you
just told the computer to move a Hand card to a pile on the Tableau.
Click with both keys (the middle key if using a Mouse Systems Mouse)
to issue the Quit command. Two Quit commands are needed to quit the
games.
ABROAD.DOC page 6
Using PATIENCE ABROAD Help
~~~~~~~~~~~~~~~~~~~~~~~~~~
The PATIENCE ABROAD Help system can be accessed in a number of
different ways. The most common method for accessing help on any
system is by pressing the F1 key. That method is also available in
PATIENCE ABROAD. You may also type '?' or click the mouse on the '?
Help' command that appears at the lower right hand of all PATIENCE
ABROAD screens.
Access PATIENCE ABROAD help in the following ways:
1. Press F1
2. Type '?'
3. Click the mouse on the '? Help' on the lower right-hand
side of the screen
Once in the help system, use the following commands to navigate
through the various help screens.
_______Forward _______Backward _______Glossary _______Quit
The Glossary is at the start of the help screens, therefore, selecting
the 'G' option will send you to the start of the help system. Any of
the help screens may be accessed from anywhere in the PATIENCE ABROAD
system. They fall in the following order:
Glossary, Main Menu, System SetUp, BST, Games in Main Menu Order
You may exit help at any time by entering 'Q' (Quit) or pressing
<Esc>.
Using the Undo Feature
~~~~~~~~~~~~~~~~~~~~~~
All nine of the PATIENCE ABROAD games utilize an undo feature. The
Undo command will erase a previous move as if it had never happened.
However, a move point is scored (see BST section on page 25 for more
on scoring move points).
_______Undo 12
The Undo is only capable of undoing the number of moves indicated by
the number following the undo command (as shown in the example above).
Once that number reaches zero, no more undos may be issued.
To issue an undo command, press 'U' (Undo) or click the mouse
on the Undo command at the bottom of the screen.
Once an undo is performed, the scores will be reversed and an
additional move point will be scored.
The undo has a memory, but its memory is only so big. It will hold as
many previous moves as it can, but as you play, some early moves will
begin to drop out of its memory. That's why, you may notice, the
number of undo's available seems to stay the same after a while.
ABROAD.DOC page 7
Hot Keys
~~~~~~~~
All games use the same set of "Hot Keys" to turn on and off various
options. These Hot Keys are 'S' (Sound) and 'E' (Errors) and are not
displayed anywhere on the game screen.
To turn any one of these options on or off, simply type in the
command. A message will be displayed as to the status of that option.
For instance, if the sound is presently turned on, typing 'S' will
turn the sound off and the following message will appear.
Sound has been turned OFF
The Hot Keys themselves can be turned off using the System SetUp
option from the Main Menu. This can be beneficial if you are trying
for speed in a game and you don't want any unnecessary keys to be
active or messages popping up to distract you.
Whenever a message appears, read the message and then continue play as
as usual. The message will disappear when the next command is issued.
********************************************
On the next several pages I will explain the rules and commands of all
nine of the PATIENCE games in the order that they appear on the menu.
If you are unsure about the meaning of some of the terms used in the
rules, please refer to the "Glossary of PATIENCE ABROAD Terms" on page
29.
The rules and commands for each game are broken down into two parts.
The first part is a summary of information about the game. If you are
an experienced card player, this part may be all you need in order to
get quickly up and running with PATIENCE ABROAD. If you are a novice
card player, the second part of the rules and commands goes into more
detail and offers examples for playing each game.
If you have any problems, questions, or suggestions while playing the
games, be sure to send me a note. I'd love to hear from you. Enjoy
the games!
ABROAD.DOC page 8
BELEAGUERED CASTLE
~~~~~~~~~~~~~~~~~~
Description: The great Castle of Aces has been completely surrounded
by the even greater Army of the Pips. The goal of the army is to
completely infiltrate the Castle of Aces but they may do it only
one Pip at a time, and in order of Rank. Good luck!
Objective: The objective is to move the remaining 48 cards (Army of
the Pips) to the Foundations (Castle of Aces).
Rules: 1. Build on Foundations in ascending sequence.
2. You may only move one card at a time.
3. Cards may be built on the Tableau in descending sequence
regardless of Suit.
4. Kings may be moved to any Tableau pile.
5. Any card may be moved to an empty Tableau pile.
Scoring: Your score is the number of cards played to the Foundations,
the higher, the better.
Commands:
1-8 Number of the Tableau pile to move a card from or to
F Move a card to the Foundation
U Undo the last command(s)
Q Quit the Game or Command
Explanation: At the start of this game, the entire deck is laid out
on the Tableau. The Aces form the Foundation in the middle. The idea
is to move the entire deck to the Foundation by playing like Suits on
their respective Foundation piles, in order of Rank. For example, the
following represents a partial Tableau:
|2 h| h| s| d| 1 |A h| 2 |Q |3 |1 |8 |J c|
|h 2| 5| 0| 7| < |h A| > |h |h |c |d |c J|
|Q s| c| c| d| 3 |A d| 4 |K |4 |7 |6 |9 c|
|s Q| 2| 5| 9| < |d A| > |h |h |c |h |c 9|
Commands are: From:1 to:F
NOTE: Since only part of a card is visible when buried on the
Tableau, 10's will appear as 1's or 0's (note the |10s| and the
|10c| in the above example).
The |2 h| may be moved to the Foundation, thus scoring one point. The
next move, however, requires some strategy. To uncover the buried
|3 h| you will have to move some Tableau cards that may not yet be
played to the Foundation. To do that, you may build cards on other
Tableau piles in descending sequence regardless of Suit. Only one
Tableau card (the top card) may be moved at a time. The following
example shows how this may be done:
ABROAD.DOC page 9
|5 h| s| d| 1 |2 h| 2 |Q |3 |1 |8 |J c|
|h 5| 0| 7| < |h 2| > |h |h |c |d |c J|
|Q s| c| c| d| 3 |A d| 4 |K |4 |7 |6 |9 c|
|s Q| 2| 5| 9| < |d A| > |h |h |c |h |c 9|
The |J c| may be played on the |Q s|, the |8 d| may be played on the
|9 c|, and the |10c| may be played on the |J c|. This now opens up
the |3 h| to be played on the Foundation |2 h|. The result of this
play will create the following partial Tableau layout:
|5 h| s| d| 1 |3 h| 2 |Q h|
|h 5| 0| 7| < |h 3| > |h Q|
|10c| c| s| c| c| d| 3 |A d| 4 |K |4 |7 |6 |9 |8 d|
|c10| J| Q| 2| 5| 9| < |d A| > |h |h |c |h |c |d 8|
These are very simple ideas. However, you will find that the play in
this game is much more complicated than it first appears. For
instance, notice that the previous play completely buried the |2 c|.
In a real game there may have been a better way to make that play so
as not to make playing the |2 c| so difficult.
Continue to play in this way until all cards have been played to the
Foundation. During the course of play, if a Tableau pile is
completely emptied, ANY card may be played to it. Remember that Kings
may be played anywhere so are probably not the best choice to be
played to empty piles.
ABROAD.DOC page 10
FLORENTINE
~~~~~~~~~~
Description: Sometimes known as Four Corners or Four Seasons,
Florentine is a popular and comes-out-frequently solitaire game.
The playing field is made up of a cross-shaped Tableau with a
Foundation in every corner.
The trick to this game is to see who can make it come out the
fastest, with the least number of moves, and the fewest mistakes.
Remember, though, an undo also counts as a move, so be careful.
Objective: The objective of FLORENTINE is to move all 52 cards onto
the Foundation piles.
Rules: 1. Build cards onto the Foundations in ascending sequence
by Suit beginning with the Rank of the first card played to
a Foundation. Play the Ace on a King to continue building.
2. Turn cards over from the Hand one at a time, going through
the Hand only two times.
3. Build cards onto the four Tableau piles in descending
sequence regardless of Suit. Play the King on an Ace to
continue building.
4. Only one card may be played on the Center Tableau pile.
5. Play cards to the Foundations from the Hand, Center, or
Tableau piles.
Scoring: Your score is the number of cards played to the Foundations,
the higher, the better.
Commands:
1-4,C Number/Letter of the Tableau pile you wish to move from or to
F Move a card TO the Foundation
N Turn over NEXT card in the Hand
H Move a card FROM the Hand
U Undo the last command(s)
Q Quit the Game or Command
Explanation: This game begins by placing one card on each of the five
Tableau piles. A sixth card is placed on the Foundation. This
Foundation card determines the starting Rank for all Foundations.
Your goal is to build all of the cards on the Foundations in ascending
sequence by Suit. Play the Ace on a King to continue building. The
Tableau piles (1 through 4) may have any number of cards built on
them. They must be played in descending sequence regardless of Suit.
The center pile may hold only one card at a time. This makes play a
little more difficult.
When moving cards from one Tableau pile to another, the entire pile is
moved. Single card moves are not allowed (even with rules turned
off). Note, in the following example, that the Tableau piles only
show the top card and the bottom card of the pile. Middle cards are
ABROAD.DOC page 11
buried and may not be played until the cards on top have been played
to the Foundations.
Q h 1 Q c
| | | |
| | |4 |2 d| | |
h Q |h |d 2| c Q
If a 5 of any Suit happens to be on another Tableau pile (with the
exception of the Center pile), pile 1 may be moved to it. Here is a
before and after example of a pile to pile move:
+--------- Before ----------+ +---------- After ----------+
Q h Q c Q h Q c
| | 1 | | | | 1 | |
| | |4 |2 d| | | | | | | | |
h Q |h |d 2| c Q h Q | | c Q
|
2 | 2
|9 |5 s| <--+ |9 |2 d|
|c |s 5| |c |d 2|
+---------------------------+ +---------------------------+
Commands are: From:1 to:2
As Queens become available, they may be played to the Foundations to
start the building process. After Queens come Kings, and then Aces,
Deuces, Threes on up to Jacks. Once all cards have been played to the
Foundations, you have won. If you cannot play all cards to the
Foundations, and you have worked through the Hand two times, the game
is over.
ABROAD.DOC page 12
THE GREAT WALL
~~~~~~~~~~~~~~
Description: Help tear down the great wall by moving cards, one at a
time, to the Foundation. They must be in order starting with an
Ace, but Suit doesn't matter.
Objective: The objective is to move the entire Tableau to the
Foundation, thus, tearing down the great wall.
Rules: 1. Move only one card at a time.
2. Build cards on the Foundation in ascending sequence
ignoring Suit. Play the King on an Ace to continue building.
3. Build cards on the Tableau in ascending OR descending
sequence regardless of Suit. Kings may be played on Aces
and Aces may be played on Kings.
4. Only ten cards may be built on a single Tableau pile.
5. Empty Tableau piles may not be filled.
Scoring: Your score is the number of cards played to the Foundation,
the higher, the better.
Commands:
A-P Letter of the Tableau pile to move a card from or to
F Move a card to the Foundation
U Undo the last command(s)
Q Quit the Game or Command
Explanation: This is a fun game that tends to be easy to win if you
plan out your moves far enough in advance. The entire deck is dealt
out to the Tableau at the start of the game. The top card of each
pile is available for play. If an Ace is available, play it to the
Foundation. If an Ace is not available, start building cards on the
Tableau piles until one turns up. You must start the Foundation with
an Ace.
To build on the Tableau piles, move one card at a time, building in
ascending or descending sequence regardless of Suit. The following is
a before and after example of some typical moves:
+------------ Before ------------+ +---------- After ------------+
A B C A B C
Foundation +--| | | | | | Foundation | | | |
| |---| |---| |---| |---| |---|
|4 c|<-2-+ |J d| | | | | |6 s| | | |10c|
|c 4| |d J| |---| |---| |s 6| |---| |c10|
| |Q s| |6 s| |Q s|
^ +-1->|s Q| |s 6| |---|
| | |J d|
+------------3-----------+ |d J|
+--------------------------------+ +-----------------------------+
What you can't see here is that, by moving the |J d| to the |Q s|, you
uncovered a |5 h| under pile A. After playing the |5 h| to the
ABROAD.DOC page 13
Foundation, the |6 s| became eligible. It was then played on the
Foundation exposing the |10c|.
Traps: A pile will hold only ten cards at a time, so be careful
not to build unnecessarily. Once a pile is completely cleared, no
cards may be built there. The most common trap to watch out for
is a King on top of one overturned card.
Continue to build in this way until a King has been played to the
Foundation. Once that happens, play an Ace on the King to continue
the sequence. Do this until all of the cards have been played to the
Foundation, or no more moves can be made.
ABROAD.DOC page 14
FOUR KINGDOMS
~~~~~~~~~~~~~
Description: In this game, each set of four Tableau piles represents
a kingdom. Each kingdom has its own Foundation. It is your task
to assign a Suit to each kingdom, and then to make sure all of the
members (cards) of the Suit get moved into the proper kingdom.
Once a Suit is assigned to a kingdom, it cannot be changed or
cancelled (even with Undo). Only cards of the proper Suit may be
moved into a kingdom.
Objective: The objective of FOUR KINGDOMS is to help all members of
their respective kingdoms to find their way home (all cards
played to the Foundations).
Rules: 1. Move only one card at a time.
2. Build on Foundations in ascending sequence by Suit,
beginning with an Ace.
3. Establish a Suit for a kingdom by moving a card to the
kingdom (Tableau) or an Ace to the Foundation.
4. Once a kingdom is established, it cannot be changed.
5. Turn cards over from the Hand one at a time, going through
the Hand only two times.
Scoring: Your score is the number of cards played to the Foundations,
the higher, the better.
Commands:
A-W Number of the Tableau pile to move a card from or to
1-4 Number of the Foundation to move a card to
H Move a card from the Hand
N Flip the next card over in the Hand
U Undo the last command(s)
Q Quit the Game or Command
Explanation: This is one of my favorite games in this package. The
playing field is divided into four areas called kingdoms. Each
kingdom has four Tableau piles and a Foundation. Once an Ace is
played to a Foundation or any other card is played to a Tableau pile,
the Suit for a kingdom is established. You can tell a kingdom's Suit
by looking at the Foundation pile. Each Foundation with an
established Suit displays the Suit by the Foundation number (d1 ).
Once a Suit has been established, it cannot be taken away or changed.
ABROAD.DOC page 15
+------------------------- Before -------------------------+
A B F G
1 |A h| |Q c| Hand |6 h| |10d| 2
| |<-1- |h A| |c Q| |2 s| -3-> |h 6| |d10| | |
| | ^ |s 2| | |
| |
+-------------2--------------+
+----------------------------------------------------------+
First, move the Ace to Foundation pile 1. This establishes Foundation
1 as the Hearts kingdom. Next, since there is no |A s| showing, it
would be best to try to save the |2 s| for a later play. In order to
do that, we need to create an empty pile in any unestablished kingdom
by moving out a Heart card to the kingdom of the Hearts. Now the
|2 s| may be played to pile F establishing Foundation 2 as the kingdom
of the Spades. You will notice while playing this game, that each
Foundation pile is marked with its respective Suit as each kingdom is
established.
+------------------------- After --------------------------+
A B F G
h1 |6 h| |Q c| Hand |2 s| |10d| s2
|A h| |h 6| |c Q| | | |s 2| |d10| | |
|h A| | | | |
+----------------------------------------------------------+
Turn the next card over from the Hand by selecting the Next command.
Continue to play in this manner until all cards have been played to
the Foundations, or you have worked through the Hand two times.
ABROAD.DOC page 16
MONTE CARLO
~~~~~~~~~~~
Description: This is one of the two versions of MONTE CARLO found
in this software package (the other is WEDDINGS). This game tends
to be easier to win than WEDDINGS; however, some people believe
this game to be the original MONTE CARLO and the game WEDDINGS to
be a variation on this game.
The idea here is to match the Ranks of any two adjacent cards,
whether it be horizontally, vertically, or diagonally. Once a
match is made, the cards will race up the winding hill to the top,
with the last two empty spots being filled with new cards from the
Hand.
Objective: The objective of MONTE CARLO is to move all 52 cards to
the Talon.
Rules: 1. Match cards that are adjacent to one another, either
horizontally, vertically, or diagonally.
2. Match cards by Rank, ignoring Suit, and discard to the
Talon.
3. After each match is made slide all Tableau cards from the
right to the left to fill in the two spaces created by the
matched cards. Then replace the last two spaces with cards
from the Hand.
4. Continue to match and deal until all cards have been moved
to the Talon or no more matches can be made.
Scoring: Your score is the number of cards played to the Talon, the
higher, the better.
Commands:
A-Z Letter of the Tableau pile you wish to match
U Undo the last command(s)
Q Quit the Game or Command
Explanation: The Tableau is created by laying out five columns of
five cards each so that none of the cards are overlapping. The idea
is to match any two cards by Rank that are beside each other either
horizontally, vertically, or diagonally. Once a match is made, the
matched cards will be moved off to the Talon leaving two empty spots
on the Tableau. All of the remaining cards will then be shifted to
the left to fill in the two empty spots. This will create two new
empty spots at the bottom right of the Tableau. Those two spots will
then be filled from the Hand. A simple example follows:
ABROAD.DOC page 17
M N O P R
|2 s| |9 c| |K d| |A h| |J d|
Hand |s 2| |c 9| |d K| |h A| |d J| Talon
| | \ | |
| | V W \ X Y Z | |
30 |7 d| |A c| |9 d| |8 c| |6 c| 2
Match:N With:X |d 7| |c A| |d 9| |c 8| |c 6|
Notice the |9 c| on pile N and the |9 d| on pile X have been selected.
They will then be moved to the Talon resulting in the following
partial layout:
M N O P R
|2 s| | |<--K d|<--A h|<--J d|
Hand |s 2| | | |d K| |h A| |d J| Talon
| | ^ | |
| | +---------------------------+ | |
28 | W X Y Z 4
|7 d|<--A c|<---------8 c|<--6 c|
Match: |d 7| |c A| | | |c 8| |c 6|
Notice that after the discard to the Talon and the shift of cards on
the Tableau, the Talon count now shows that 2 more cards have been
played to it (that's your score), and the Hand now shows that 2 fewer
cards are left in it.
HINT: Early in the game, try to make all of your matches in the
lower two rows. If you get stuck, look at the top two rows for a
match.
ABROAD.DOC page 18
RUSSIAN PATIENCE
~~~~~~~~~~~~~~~~
Description: RUSSIAN PATIENCE delivers a new twist to solitaire.
Eliminate cards from the Tableau until only the four Aces are left
and all other cards are on the Talon. There is some strategy
required here. You don't want to come up with four Aces too early
in the game or you'll be stuck with non-Ace cards left on the
Tableau too.
Objective: The objective is to move all cards from the Hand to the
Tableau, and then to the Talon, leaving only the four Aces on the
Tableau.
Rules: 1. Eliminate all Tableau cards of lesser Rank than another
Tableau card of the same Suit. Eliminate them by moving
them to the Talon.
2. You may only move one card at a time.
3. Once on the Tableau, a card may only be moved to the Talon
or to an empty Tableau pile.
4. If less than four cards remain on the Tableau, fill in the
blanks from the Hand.
5. Once cards of four differing Suits remain on the Tableau,
deal another card to each pile from the Hand.
Scoring: Your score is the number of cards played to the Talon, the
higher, the better. 48 would be a perfect score.
Commands:
1-4 Number of the Tableau pile to move a card FROM
H Deal cards from the Hand
T Move a card to the Talon
U Undo the last command(s)
Q Quit the Game or Command
Explanation: The game starts off with four cards already on the
Tableau. If any of the four cards are of the same Suit, move to the
Talon the cards of lesser Rank in that Suit. For instance, if the
following Tableau exists:
1 2 3 4
|Q h| |3 h| |10c| |7 d|
|h Q| |h 3| |c10| |d 7|
Move the |3 h| to the Talon. Use the Hand to fill any blanks created
on the Tableau. Continue to move lesser Ranks to the Talon and to
fill in the Tableau from the Hand until all four cards on the Tableau
are of differing Suits. At that point, deal another card from the
Hand to each Tableau pile. Again, remove any lesser Ranks of the same
Suit. If you create a blank, a card from any other pile may be used
to fill it.
Continue to play in this manner until all cards have been removed from
the Hand. If you end up with the four Aces on the Tableau and all
other cards on the Talon, you win!
ABROAD.DOC page 19
SIR TOMMY
~~~~~~~~~
Description: Said to be one of the original solitaire card games,
SIR TOMMY is clever and easy-to-learn. The goal, like so many
solitaire games that have followed in SIR TOMMY's footsteps, is to
play all of the cards on the Foundations, building on the Tableau
those cards that cannot be immediately played.
Objective: Build all 52 cards on the Foundations in ascending
sequence regardless of Suit.
Rules: 1. Build cards on the Foundations in ascending sequence
regardless of Suit, beginning with the Ace.
2. Build cards on the Tableau in any sequence.
3. You may only move one card at a time.
4. Cards may not be moved from one Tableau pile to another.
5. Only the top card of each Tableau pile and the top card of
the Hand is available for play.
Scoring: Your score is the number of cards played to the Foundations,
the higher, the better.
Commands:
1-4 Number of the Tableau pile to move a card TO
H Move a card FROM the Hand
F Move a card TO the Foundation
U Undo the last command(s)
Q Quit the Game or Command
Explanation: The biggest trap in this game is that cards may be built
to the Tableau in any order and in any Suit. That rule makes it very
easy to bury a card that you may need later, thus blocking play. It
is always best to try to build on the Tableau in descending sequence.
Usually, though, that is nearly impossible.
At the start of this game, the Tableau and Foundations are all empty.
Start by playing the Hand card to a Foundation (if the Hand card is an
Ace), or to a Tableau pile. Once an Ace has been played to the
Foundation, a Deuce of any Suit may be played on it, and then a three
of any Suit, and so on.
1 2 3 4
|3 s| |9 c| |2 c| |K c|
Hand |---| |---| |c 2| |c K| -h-
|9 s| |8 s| | | |
|A d| |s 9| |---| | | |
|d A|--+ |7 h| | F
30 | |---| | O -d-
| |6 d| +----2-----> U | |
| |d 6| N | |
+-----------------------1-----> D
First, the |A d| is played from the Hand to the Foundation. Secondly,
ABROAD.DOC page 20
the |2 c| in pile 3 can be played on the |A d| on the Foundation. The
|3 s| is buried under the |9 s| so cannot be played. Using a few
Undo's may allow you to play the |9 s| on the |K c| in pile 4 instead,
thus, enabling you to play the |3 s| to the Foundation.
Continue to play in this manner until you have exhausted the Hand. If
all cards have ended up on the Foundation, you have won!
ABROAD.DOC page 21
TOWER OF HANOY
~~~~~~~~~~~~~~
Description: TOWER OF HANOY is more of a solitaire puzzle than a card
game. You only play with 9 cards; the deuce through 10. The cards
are shuffled and laid out in three Tableau piles of three cards
each. The idea of the game is to rearrange the cards into one
pile that starts with the 10 and descends in sequence to the deuce.
After you figure out the pattern, the next challenge is to see how
FAST you can solve the puzzle.
Objective: Create one pile starting with 10 and descending to deuce.
Rules: 1. Move only one card at a time.
2. A card may only be stacked on another card with a higher
Rank.
Scoring: You get one point for finishing the puzzle. Otherwise, your
score is based on the number of moves made, mistakes made, and the
time it took to play.
Commands:
1-3 Number of the Tableau pile to move a card FROM or TO
U Undo the last command(s)
Q Quit the Game or Command
Explanation: Once you have found the key to solving this puzzle, the
challenge will be to see how quickly you can build the tower.
The game starts out with a Tableau of nine cards (deuce through 10 of
spades) randomly laid down in three piles of three cards each. You
may move any one card to another Tableau pile so long as the card you
are moving is lesser in Rank than the card you are moving it to. You
may move any card to an empty pile.
Continue to move the cards in this manner until all of the cards are
on one pile in perfect descending sequence (10 through deuce).
ABROAD.DOC page 22
Below is a sample progression:
1 2 3 1 2 3 1 2 3
|10s| |2 s| |3 s| |10s| |2 s| |3 s| |10s| |2 s| |3 s|
|---| |---| |---| |---| |---| |---| |s10| |---| |---|
|5 s| |6 s| |8 s| |5 s| |6 s| |8 s| |6 s| |8 s|
|---| |---| |---| |s 5| |---| |---| |---| |---|
|4 s| |9 s| |7 s| | |9 s| |7 s| |9 s| |7 s|
|s 4| |s 9| |s 7| | |---| |s 7| |---| |---|
| | |4 s| |4 s| |5 s|
+----> +-----------> |s 4|-->
1 2 3 1 2 3
|10s| |2 s| |3 s| |10s| |2 s| |3 s| This makes a good
|s10| |---| |---| |---| |---| |---| start for the game.
|6 s| |8 s| |9 s| |6 s| |8 s| The next goal would
^ |---| |---| |s 9| |s 6| |---| be to get the 8 on
| |9 s| |7 s| |7 s| the 9, and then the
+--- |s 9| |---| |---| 7 on the 8, and so
|5 s| |5 s| on.
|---| |---|
|4 s| |4 s|
|s 4| |s 4|
ABROAD.DOC page 23
WEDDINGS IN PARIS
~~~~~~~~~~~~~~~~~
Description: This is the second of two versions of MONTE CARLO found
in this software package. However, this game tends to be very
difficult to win.
The idea behind WEDDINGS is to try to wed (match the Ranks) as
many pairs of cards as possible before redealing from the Hand. A
card can be matched by Rank either horizontally, vertically, or
diagonally with an adjacent card.
Objective: The objective of WEDDINGS is to move all 52 cards to
the Talon.
Rules: 1. Match cards adjacent to one another, either horizontally,
vertically, or diagonally.
2. Match cards by Rank, ignoring Suit, and discard to the
Talon.
3. Once all matches have been made, fill out the Tableau from
the Hand first sliding up all remaining Tableau cards.
4. Continue to match and deal until all cards have been moved
to the Talon or no more matches can be made.
Scoring: Your score is the number of cards played to the Talon, the
higher, the better.
Commands:
A-Z Letter of the Tableau pile you wish to match
H Fill out Tableau from the Hand
U Undo the last command(s)
Q Quit the Game or Command
Explanation: The Tableau is created by laying out five columns of
five cards each so that none of the cards are overlapping. The idea
is to match any two cards by Rank that are beside each other either
horizontally, vertically, or diagonally. Continue to make matches
until no more matches can be found on the Tableau. Then, use the Hand
command to refill the Tableau. The system will shift all remaining
Tableau cards straight up leaving them in their respective columns,
and then fill in any blanks with a new card from the Hand. A simple
example follows:
M N O P R
|2 s| |9 c| |K d| |J h| |J d|
Hand |s 2| |c 9| |d K| |h J| |d J| Talon
| | \ | |
| | V W \ X Y Z | |
30 |7 d| |A c| |9 d| |8 c| |6 c| 2
Match:N With:X |d 7| |c A| |d 9| |c 8| |c 6|
Notice the |9 c| on pile N and the |9 d| on pile X have been selected.
Once they have moved to the Talon, select piles P and R. Results:
ABROAD.DOC page 24
M N O P R
|2 s| | | |K d| | | | |
Hand |s 2| | | |d K| | | | | Talon
| | | |
| | V W X Y Z | |
30 |7 d| |A c| | | |8 c| |6 c| 6
Match: |d 7| |c A| | | |c 8| |c 6|
Notice that after the discard to the Talon, the Talon count now shows
that 4 more cards have been played to it. That's your score.
Now select Hand to shift all of the cards up and deal new cards to the
Tableau. Continue to match and deal until no more matches can be
made, or all cards have been played to the Talon (a winner!).
ABROAD.DOC page 25
Best Scores Table (BST)
~~~~~~~~~~~~~~~~~~~~~~~
Description: The Best Scores Table (BST) menu looks a lot like the
Main Menu with the exception of the title box and the BST option
which changes to "Look at all" when the BST screen is displayed.
Use the BST screen to view and/or reset the Best Scores Table for
one or more of the PATIENCE games.
Each game has its own Best Scores Table (BST) that is checked at the
end of a game to see if your score is good enough to be entered on the
table. If you score is good enough, you will be prompted to enter
your name to be entered on the BST. There is room for 15 characters
for your name. Today's date will automatically be entered. If the
score is not good enough, you will just be shown your score and given
the Shuffle/Play/Quit prompt. No entry will be made in the BST and
you will not be shown the prior BST entries.
NOTE: If the BST has been turned off via the setUp screen, a BST
entry will not even be attempted.
To qualify for the BST you must score better than the last entry in
the present BST. If all entries are 9's (the BST has been reset) your
score, no matter how bad, will be entered on the BST. The games rank
BST scores in the following order:
1 Score - either ascending or descending depending on the game
2 Moves - number of moves made during game play (does not
include flipping cards but does include undoing moves)
3 Errors - number of errors made (when the computer beeps and an
error message is displayed) this is used as a primary
tie breaker
4 Time - time passed between first move and quitting game
(this is used as a secondary tie breaker)
When you become good at a game, time becomes the all important factor
since eventually all scores on the BST will be the same. Use time as
an incentive to play as hard and fast as possible to make the table.
Of course, the harder and faster you play, the more errors you are
likely to make, so be careful.
View a BST
~~~~~~~~~~
To view the BST for an individual game, select the game from the menu.
The BST will be displayed and you will be prompted to Reset or
Continue. Select Continue to quit viewing the BST for that game.
_______Reset Table _______Continue
To view the BST for all of the games, select Look at all from the main
screen. The BST for the first game will be displayed and you will be
prompted to Reset or Continue. When you select Continue the BST for
ABROAD.DOC page 26
the next game will be displayed. Continue to browse through the BST's
by selecting Continue after each BST is displayed. After the
BST for the last game has been displayed the BST menu will once again
appear.
Reset a BST
~~~~~~~~~~~
To reset the BST for an individual game, select the game from the
menu. The BST will be displayed and you will be prompted to Reset or
Continue. Select Reset and a last-chance "Are You Sure?" prompt box
will appear. If you answer Yes to the prompt box, the BST will be
reset to 9's, wiping out all of the existing scores.
To reset the BST for all of the games, select Look at all from the
main screen. The BST for the first game will be displayed and you
will be prompted to Reset or Continue. Answer the next prompt box
with Yes and the next game's BST will appear. After displaying or
resetting the BST for all games, the BST menu will once again appear.
Select Quit from the BST Screen Menu to return to the PATIENCE Main
Menu. Notice that the Title box is displayed in its original colors
and once again says "MAIN MENU SCREEN".
If something should happen to the BST so that it is not readable or
writeable, an error message will be sent to the score box at the
conclusion of any game. If any error message is returned, it is
recommended that the BST be reset for that particular game. It may be
necessary to reset the BST for all games should the PATIENCE.BST file
become damaged. It may also be necessary to delete the PATIENCE.BST
file before resetting the games. To delete the PATIENCE.BST file,
enter the following command from the DOS prompt:
DEL PATIENCE.BST
Press <Enter>.
Now start Patience and choose 'B' (Best Scores) from the main menu.
Select 'L' (Look At All) to view all the game's BST's. The
PATIENCE.BST file has now been restored.
ABROAD.DOC page 27
System SetUp
~~~~~~~~~~~~
Description: The Setup Screen has been designed to allow you to
customize the colors used during a PATIENCE session, and to turn
on and off various other PATIENCE functions. It will also allow
you to custom set your mouse buttons and the speed at which cards
float. The setup command line looks like this:
____Foreground _____Background _____Load _____Default _____Save
The 'F' (Foreground) and 'B' (Background) commands are used for
changing screen colors. They are explained in more detail below. Use
the 'L' (Load) command to load a PATIENCE ABROAD setup that was
previously saved. The 'D' (Default) command will restore all PATIENCE
settings to their original values. This can come in handy if you
change some things that you didn't want to change. And finally, the
'S' (Save) command will save the current settings to disk so they can
be retrieved again later.
Change Colors
~~~~~~~~~~~~~
Keyboard: Use the arrow keys to move the highlighted area to the part
of the screen you wish to change. Then press 'F'
(Foreground) or 'B' (Background) to change the Foreground or
Background color of that area.
Mouse: Move the mouse pointer over the part of the screen you wish
to change. Click the left mouse button to change the
Foreground color, or the right mouse button to change the
Background color.
Change Other Options
~~~~~~~~~~~~~~~~~~~~
Keyboard: Type any highlighted letter to select that command. You can
toggle the PATIENCE options on and off by repeatedly typing
the highlighted letter for that option.
Mouse: Click the left mouse button on any PATIENCE command or
option. You can toggle the PATIENCE options on and off by
repeatedly clicking the left button on that option.
Following is an explanation of each one of the setup options. The
command letter is capitalized for each option, and the default setting
for the option is shown in brackets.
Bst [on] - Used to turn BST (Best Scores Table) checking on or off.
Some people consider the BST a distraction requiring extra
keystrokes and would rather play without it.
Errors [on] - Turn Error checking on and off. This refers to the
error checking that is performed during the course of a game. If
error checking is turned off, no error points are scored.
ABROAD.DOC page 28
Hot keys [on] - There are two hot keys used in PATIENCE ABROAD.
They are <S> for Sound, and <E> for Errors. That means, these
two keys may be pressed during a game to toggle sound and error
checking on and off. By turning off Hot keys, these toggle keys
will not be available during game play.
sOund [on] - Turns sound on and off. Sounds that PATIENCE uses
include card snaps, error beeps, and "You Have Won" bleeps.
rUles [on] - Use to turn the rules of the games on and off. If you
would rather play a game with your own rules, use this option to
turn off the PATIENCE ABROAD rules. There are some things that
are not affected by this setting. For instance, if a pile will
only hold one card, turning rules off will not increase the
capacity of that pile.
floAt [on] - Used to determine whether or not cards will float from
one location to another.
float Rate [16] - This can be a number between 1 and 20; 20 being
the fastest float rate, and 1 being the slowest. Note that if
float has been turned off, float rate is also disabled.
Mouse [on] - If you have a mouse, the mouse option is turned on by
default. If you do not have a mouse, it is turned off by
default. If you have a mouse and don't want to use it, use this
option to turn the mouse cursor off.
riGht button [H] - Use this option to assign a PATIENCE command to
the right mouse button. Once this command is selected, a small
menu will appear. Assign a command to the right mouse button by
selecting one of the options from this menu. You may also choose
the <Key> option to assign your own key to the right mouse button.
mIddle button [Q] - Use this option to assign a PATIENCE command to
the middle mouse button (or to both buttons pushed together if
using a Microsoft type mouse).
ABROAD.DOC page 29
Glossary of PATIENCE ABROAD Terms
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ascending Sequence: When a rule refers to the order of cards played
as ascending, it is assumed that the cards will be played in the
following order (by RANK):
A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K
Descending Sequence: If a rule refers to the order of cards played as
descending, they should be played in the following order:
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
Click: Clicking the mouse constitutes a quick press and release of
the mouse button. A command is not actually sent until the mouse
button is RELEASED.
Foundation: The area where complete piles of cards are to be built in
order to win the game. Cards are stacked on these piles by Suit
in either ascending or descending sequence.
Hand: The cards left over after the Tableau is built make up the
Hand. The Hand is then used during the course of the game.
Help: The PATIENCE ABROAD help system provides useful information
about how to use the PATIENCE ABROAD system and about how to play
the PATIENCE ABROAD games. Access help by pressing <F1> or <?>,
or by clicking the mouse on the "? Help" command line option.
Hot Keys: Two hot keys are available in all PATIENCE ABROAD games.
They are 'S' for Sound and 'E' for Error Checking. When a hot key
is pressed, the option it represents is toggled on and off. Try
it!
Suit: Sometimes called the PIP, the Suit refers to the symbol on the
card face: Clubs or spades, usually black, and hearts or
diamonds, usually red.
Tableau: The rules of a game will generally require a specific card
layout. This layout is known as the Tableau. Although the Hand,
Talon, and Foundation can be part of the Tableau, in PATIENCE ABROAD,
the Tableau refers only to the piles of cards on the screen onto
which you can stack (or build) cards.
Talon: The Talon is sometimes called the waste pile because you
discard cards to it during the course of play. As a rule, cards
discarded to the Talon are taken out of play; however, in some
cases, the top card of the Talon is still available.
Undo: The undo command will back out a move you previously made. If
you just moved a card from the Hand to the Foundation, undo will
move that card back to the Hand from the Foundation; as if the
move never took place. One move point will be scored.
ABROAD.DOC page 30
CoCoWare PATIENCE ABROAD v1.00
David A. Cowles REGISTRATION FORM
P.O. Box 67623
Topeka, KS 66667-0623 U.S.A. 06/19/93
----------------------------------------------------------------------------
REGISTRATION FEES: US $10.00 inside US or Canada
US $15.00 foreign
Please, US funds drawn on a US bank only. Thank you.
----------------------------------------------------------------------------
____Enclosed is US$10.00 for CoCoWare PATIENCE ABROAD v1.00, please
enter my name as a CoCoWare US or Canadian Registered User.
____Enclosed is US$15.00 for CoCoWare PATIENCE ABROAD v1.00, please
enter my name as a CoCoWare Foreign Registered User.
Name:____________________________________________________
Address:_________________________________________________
City:____________________ State:_______ Zip:___________
Please complete the questionnaire below and send this entire
registration form with check or money order to CoCoWare.
----------------------------------------------------------------------------
1. Not including the $10.00/$15.00 you're sending now, approximately
how much did you pay for your PATIENCE ABROAD program? $__________
2. Diskette format you prefer (check one): _____5 1/4" _____3 1/2"
3. Did you receive PATIENCE in archived form (compressed to allow for
more room on a diskette)? (Y/N)_______
4. How did you receive PATIENCE? 1) alone on a diskette 2) with other
programs on the same diskette?_______
5. From whom did you receive your PATIENCE ABROAD program? (check one)
__Friend __BBS __Mail Order __Rack __Other->____________________
6. If received from BBS, Mail, Rack, or Other, please describe below:
Organization Name:_____________________________________________
Address:_______________________________________________________
City/State/Zip:________________________________________________
7. Date received:_______/_______/_______
8. Were all of the files listed in the PACKING.LST file included when
you received PATIENCE ABROAD v1.00? (Y/N)_______
Thank you for taking the time to complete this questionnaire.